High Zones
| Zone |
Level |
Zone# |
| The Keep of Mahn-Tor |
20 - 50 |
zone 13 |
| Ocean Keep |
20 - 50 |
zone 72 |
| Dragon Tower |
20 - 50 |
zone 12 |
| House of Shadows |
20 - 50 |
zone 58 |
| The Emerald Forest |
20 - 50 |
zone 42 |
| The Abyss |
20 - 50 |
zone 64 |
| The King's Highway |
20 - 50 |
zone 76 |
| Coven |
25 - 45 |
zone 47 |
| The Mirror Realm |
25 - 50 |
zone 56 |
| The Isle of Ryukyu |
25 - 50 |
zone 61 |
| Kontaur |
25 - 50 |
zone 67 |
| The Underdark |
25 - 50 |
zone 68 |
| Welmar's Castle |
25 - 50 |
zone 36 |
| Landestine Estate |
25 - 50 |
zone 77 |
| Warrior Keep of Westlawn |
25 - 50 |
zone 78 |
| The Villspah Barony |
25 - 50 |
zone 79 |
| Baron Cailveh's Tower |
25 - 50 |
zone 80 |
| The Bayou |
28 - 50 |
zone 41 |
| Island of the Dead |
30 - 50 |
zone 52 |
| Blasted Lands |
30 - 50 |
zone 66 |
| Darathorn's Pit |
30 - 50 |
zone 71 |
| The Hedge Maze |
30 - 50 |
zone 44 |
| The Estate of Baron Darwin |
30 - 50 |
zone 81 |
| Isle of Graecia |
35 - 50 |
zone 38 |
| Lord Vrolok's Estate |
35 - 50 |
zone 69 |
| Mithril Hall |
35 - 50 |
zone 73 |
| The Underworld |
40 - 50 |
zone 59 |
| The Nexus |
40 - 50 |
zone 83 |
| Baron Gillespie's Estate |
40 - 50 |
zone 84 |
| Realm of the Undead |
45 - 50 |
zone 85 |
1) Limbo
The formless, inky blackness of Limbo contains those unfortunate few who suffer from
link-death. These linkdead float aimless here until reconnected back to the worlds of
Whitesands.
2) Realm of the Gods
The private realm and personal rooms of the immortals and Gods of Whitesands.
Author - Vertigo & various [ Levels 51 - 60 ]
3) The Grasslands
The Grasslands are located northward from the small halfling town of Shire, eventually
leading to the city of Ofcol, the snowy peaks of Ragnarok Mountain, the Valley of the
Elves and Moria. The grasslands are largely unpopulated and can be travelled safely.
Author - Copper [ All levels ]
4) New Ofcol
Located far to the north of the Port of Whitesands, Ofcol is a bustling city ruled by
Diana the Good. The priests of Ofcol have great reverence for the Golden Dragon and have
created a temple to honor this great beast.
Author - Hatchet [ Level : 10 - 40 ]
5) Shire
Found to the northwest of the Port of Whitesands, Shire is a friendly town full of
halflings and the occassional hobbit. The Thain keeps order in the town with the help of
his shiriffs. Shire is relatively safe for all travellers.
Author - Unknown [ All levels ]
6) The High Tower of Sorcery
Far to the west, deep within the Shady Woods, lies the High Tower of Sorcery. The tower
is a place where those interested in the arts of sorcery, and enchantment go for quiet
study away from the noise and distractions of the city.
Author - Skylar [ Levels 15 - 23 ] (
Restricted to Below Level 24)
7) Gnome Village
A quaint little village of Gnomes is accessable through magical means from the
Adventurers Academy. You may explore the village, visit the mines and take a swim in the
small creek nearby.
Author - Vougon [ Levels 2 - 8 ]
Revised - Kendrick
8) Wyvern's Tower
An ancient tower full of dragons and their kin. Explore this tower with caution.
Author - Tyrst [ Levels 10 - 35 ]
9) Snowy Peaks
Far to the north, in the frozen caverns of the Ragnarok Mountains, a small Gnomish
tower called 'Little Haven' exists. Discover its secrets but beware of storm giants.
Author - Mahatma [ Levels 15 - 35 ]
10) The Astral Plane
In a strange gateway between worlds, where mages travel with their astral spirits,
strange creatures called the githyanki rule with a deadly hand. Be very cautious exploring
these realms as the githyanki do not favor visitors.
Author - Andi [ Levels 15 - 45 ]
11) Dwarven Catacombs
The Dwarven Catacombs located below the Dwarven Kingdom were once a series of mines
laced with valuable minerals and gems. After years of mining, the catacombs have become
emptied of their treasures and abandoned. It is now rumored that a cult of templars have
claimed these tunnels and have established a stronghold deep beneath the earth.
Author - Raff [ Levels 8 - 35 ]
12) Dragon Tower
A towering structure located near the Shadow Grove, the Dragon Tower is ruled by the
powerful draconians, a breed of half-dragon humanoids. Their deadly queen, Tiamat, does
not welcome visitors.
Author - Wench [ Levels 15 - 50 ]
13) The Keep of Mahn-Tor
Hidden deep in the forests lies the icy keep of Mahn-Tor, powerful leader of the
minotaurs. His keep lies near an ogre infested swamp and mysterious mists. Use extreme
caution in this area, for you will see unusual happenings and the creatures who patrol
these lands are not at all friendly.
Author - Chris [ Levels 15 - 50 ]
14) Pixie Forest
To the east of Shire, just outside the Thain's office window, the pixie forest is a
welcome sight for the weary traveller. Beautiful woods and green meadows are home to the
elusive, magical pixies.
Author - Caine [ Levels 5 - 9 ]
15) Chapel Catacombs
Beneath the graveyard, near Whitesands Abbey lies an ancient crypt. Evil is said to run
rampant in this horrid place, while attempts to rid the catacombs of evil have failed.
Rumors of a powerful undead creature, deep in the catacombs, have been circulating of
late.
Author - Copper [ Levels 10 - 25 ]
16) Miden'nir
The Miden'nir is a dark, stunted forest populated by a tribe of goblins. Deep in the
forest is a large cave rumored to house the evil dragon Smaug, worshipped by the goblins.
In the western part of the forest, lies an inn where a bard plays regularily to the
entertainment of the inn's patrons. Some trails near the inn have recently become
dangerous due to a group of marauders who call themselves the Dark Horsemen.
Author - Copper [ Levels 8 - 35 ]
17) Abbey Graveyard
North of Whitesands Abbey lies the old graveyard where many citizens of Whitesands and
its environs have found their final resting place. Some residents find it a pleasant place
to while away an afternoon wandering among the quaint old memorials and communing with
those that have gone before them; but superstitious folk steer clear of it at night. The
adjoining hillside, a burial ground for the early inhabitants of the port and before them
for barrow folk that long ago held sway over this part of the coastline, was methodically
sealed off from the graveyard and the city below when the Abbey was built, but rumors
presist of nighttime revels celebrated by the unquiet spirits of an earlier and darker
age. Still older stories hint that the hillside is riddled with underground tombs of the
time of the barrow-kings and at the fabulous wealth, or grisly death, that waits the
intrepid adventurer who shall find and brave the depths.
Author - Anon [ Levels 5 - 25 ]
Rewritten by - Covellia
18) The Adventurers Academy
The Adventurers Academy, the finest training school in all of Whitesands, teaches the
young and inexperienced adventurer how to survive the harsh world. You may train your
skills, practice your spells and purchase some beginning equipment for your travels. Be
sure to examine the fine artwork on display in the academy hallways.
Author - Maynard [ Levels 1 - 8 ]
Revised and expanded - Daphne
19) Goblin Caves
Ancient caverns, long abandoned by a dwarven clan, have become home to a tribe of
goblins. The goblins worship the dragon Smaug, who dwells deep inside a lava filled chasm.
Adventurers are cautioned to tread the brimstone passage carefully, as one misstep will
lead to a quick and fiery doom. The goblin caves are located inside the great forest of
Miden'nir.
Author - Shillan [ Levels 6 - 35 ]
20) Moria
The mountain range of Moria lies to the far northwest of Port Whitesands. Its twisting
tunnels and caverns house many vile creatures who haven't seen the light of day since
birth.
Author - Alfa [ Levels 5 - 15 ]
21) Juargan
The kingdom of Juargan lies hidden in the forests near Moria, it was once a powerful
dwarven realm, but one day it sealed its gates and refused to communicate with any of the
other cities. The reason for this is still unknown, but many have found hidden entrances
into their vast underground complex.
Author - Anon [ Levels 5 - 25 ]
22) The Painted Desert
The Painted Desert lies far south of the Port of Whitesands, through the scenic Red
Rock Canyons. It is a dry, hot, sandy dune inhabitated only by desert wildlife. The Golden
Desert, a barren wasteland of dust and golden sands lies to the east of the Painted
Desert.
Author - Vertigo [ All levels ]
Author - Anon (original Eastern Desert) [ Levels 10 - 25 ]
23) Drow City
The Drow are a race of dark elves who split off from their forest-inhabiting cousins
many millennia ago. Their society is based around a complex series of relationships
between families and clans. Their desire for power make them kill one another almost as
frequently as they slaughter the helpless victims that foolishly enter their underground
community.
Author - Anon [ Levels 10 - 25 ]
24) Ruins of Thalos
Thalos was once a powerful city-state, wealthy and prosperous. It has been deserted for
centuries and is rumored to have been cursed by an ancient demonic sorcerer. The ruins are
now full of wild, vicious beasts, driven insane with blood lust for those foolish enough
to enter.
Author - Anon [ Levels 8 - 25 ]
25) Old Thalos
Those who travel back in time may come upon the glorious beginnings of Thalos, when it
was powerful and prosperous. Protected by Gordon the Brave, the sights and wonders of this
city are a sad reminder of what has been lost.
Author - Kahn [ Levels 10 - 35 ]
26) Shady Woods
The Shady Woods lie just to the west of the Port of Whitesands. The woods are well
travelled and relatively safe for adventurers. Farther to the west, the woods darken, and
wild wolves are on the prowl. The cover is so dense in these parts of the woods, light
does not reach the forest floor even at high noon. Many hidden paths here lead to other
places in Whitesands.
Author - Diku [ Levels 6 - 30 ]
27) Arachnos
The lair of Arachnos, the Empress of spiders, is known to be somewhere in the darker
reaches of the Shady Woods. Within her domain, spiders of all sorts cavort about on giant
webs. Stories tell of a dragon living deep within the area, answering to the name of
Yevaud.
Author - Mahatma [ Levels 5 - 20 ]
28) Dwarven Kingdom
Located far to the west of Port Whitesands, lies the Dwarven Kingdom. Here dwarves have
build a village into the hills and even a small castle in the mountains. All levels of
adventurer may enter, but consider your actions carefully before attacking anything.
Author - Anon [ All levels ]
29) Academy Child Care
This is where the citizens of Port Whitesands come to drop off their young offspring
when they go off to work in the mines, forests or shipyards. Originally only for dwarven
children, services have been expanded in recent months to include all races of children
who populate the seaport.
Author - Sandman [ Levels 2 - 8 ]
Revised - Daphne
30) Dwarven Village of Frun
The Dwarven Village of Frun is a small friendly village nestled in the mountains near a
small dwarven mine. It is inhabited by a small community of forest dwarves.
Author - Xero [ Levels 8 - 20 ]
31) Valley of the Elves
The Valley of the Elves lies far to the north of Port Whitesands, beyond the village of
Shire and the Grasslands. The tribal elves of the valley are wild and uncivilized,
ignoring the cities and trappings of civilization.
Author - Hatchet [ Levels 8 - 20 ]
32) Old Marsh
The old marsh lies far to the southwest of Port Whitesands. Connected to the Shady
Woods, heavy rain and lack of sun have created a murky bog. The marsh is populated by
trolls and other creatures who enjoy the muddy marsh and lack of sunlight.
Author - Generic [ Levels 15 - 35 ]
33) Holy Grove
The Holy Grove is a small, peaceful grove of trees loved by the citizens of Whitesands
for its beautiful, quiet and relaxing atmosphere. It can be found east of Mirkwood Forest.
There are rumors of a hidden mansion accessable through the grove.
Author - Alfa [ Levels 8 - 20 ]
34) Harpies' Lair
Among the high, white clouds above the Shady Woods, deadly harpies soar, waiting to
charm and devour their next victim. Adventurers are advised to travel in groups to defend
themselves against the vicious flocks of harpies.
Author - Dylan [ Levels 20 - 30 ]
35) Elemental Canyon
The immense elemental canyon lies on the southern border of the dark dwarven forest.
Strange elemental imps and creatures prance and prowl the canyon floor. Strange forces
control the elements here and it is wise to guard your silver carefully.
Author - Raff [ Levels 8 - 35 ]
36) Welmar's Castle
The castle of the good King Welmar was built many years ago in the green forests north
of the desert market of Acacia. King Welmar, once a great and mighty hero, retired to lead
a quiet life in his beautiful castle.
Author - Anon [ Levels 25 - 50 ]
37) Faerie Ring
Hidden deep in the Shady Woods, the magical faerie ring is an entrance to a small town
of faeries. Further through the thicket, you may come across the Garden of Arcane Delights
and the rainbow bridge to the fabled city of Asgard.
Author - Lok & Weland [ Levels 15 - 50 ]
Author - Daphne (Asgard expansion)
38) Isle of Graecia
The Isle of Graecia, located far east of Port Whitesands, hidden deep on the dark blue
oceans, is rumored to house Mount Olympus. Stories circulate that mighty Gods dwell on the
peaks of Mount Olympus. Travel here should be made by only the brave and strong of heart.
Author - Anon [ Levels 35 - 50 ]
Revised and expanded - Surreal
39) Port of Whitesands
The Port of Whitesands, the heart of the realms, is home to many adventurers and
travellers. Armor, weapon and magic shops can be found here. The fabled Mermaid Tavern,
the finest drinkery in the lands rests just eastward of the famed Port Square. The port is
safe for all levels.
Author - Surreal [ All levels ]
Based on ideas/concepts of Mercy, creator of the City of Sundhaven.
Special thanks to Patrick and C.A.W.
40) Mirkwood Forest
Mirkwood Forest lies northward of the Port of Whitesands. Paths lead to Firetop
Mountain, the Holy Grove, Grassland Plains and quite a number of other forests and lands
accessable by the careful explorer. The Silverado River flows through the land, emptying
out into the Aquilan Ocean.
Author - Yaegar [ Levels 8 - 25 ]
Revised - Surreal
41) The Bayou
South of the Port of Whitesands, hidden by thick brambles and woods, the murky bayou is
full of strange and wonderous reagents and herbs. Whispers of a strange cult and a deadly
pirate stronghold are widespread.
Author - Surreal [ Levels 28 - 45 ]
42) The Emerald Forest
Emerald Forest is an area where enchanted woods imbued with magic and power grow and
prosper. The woods are populated with a variety of mythical forest creatures like dryads,
pixies, brownies, and nymphs. Because of the region's strong protective magic and
maze-like paths, the forest is a natural barrier separating the icy Ragnarok Mountain to
the north and the grassland plains to the south.
Author - Fear [ Levels 20 - 50 ]
43) The Town of Solace
The town of Solace lies to the northwest of Port Whitesands, attainable through a path
in the Shady Woods. The town is safe for travellers and is well-defended by armed guards.
Author - Strahd [ Levels 15 - 50 ]
44) The Hedge Maze
The ancient mage Tarot magically constructed a hedge maze to confound and dissuade
travelers from disturbing his studies in the arcane arts. Even the most seasoned
adventurers have lost their way in the maze. It is rumored that those few who are actually
able to find their way to Tarot are rewarded with new spells of power and certain mystic
artifacts.
Author - Vertigo [ Levels 30 - 50 ]
45) Aquilan Ocean
The Aquilan Ocean, found east of the Port of Whitesands contains many exotic isles and
wonderous lands. Strange sea beasts are said to lurk beneath the deep waters, so caution
is advised traveling from the safety of Oyster Bay and the port.
Author - Surreal [ Levels 10 - 50 ]
46) Crystalmir Lake
Crystalmir Lake is found outside the beautiful town of Solace, far to the northwest of
Port Whitesands. Travelers in the Shady Woods have but to climb a rocky outcropping and
discover the wonders of the wilderness surrounding the lake.
Author - Strahd [ Levels 15 - 40 ]
47) Coven
The peaceful logging village of Dunkeldorf has been raided by an evil coven of witches.
The lumber operation has ground to a halt as the villagers fear for their lives.
Author - Lok [ Levels 25 - 45 ]
48) Market of Acacia
Beyond the scenic beauty of the Painted Desert, the desert market of Acacia glitters
like a bright jewel among the vast, empty wastelands.
Author - Anon [ Levels 8 - 40 ]
49) The Hidden City of Ershteep
Once a prosperous city, Ershteep was savagely conquered and destroyed by a strange race
of beasts. Travelers are cautioned, as the remains of the city are fraught with dangers.
Author - Anon [ Levels 15 - 30 ]
50) Firetop Mountain
An orcish stronghold hidden deep within Mirkwood Forest, Firetop Mountain is home to an
ancient warlock. The warlock is very fond of visitors, immediately enslaving and putting
them to work in the caverns. The orcish hordes and deadly creatures at his command, guard
the mountain caverns well.
Author - Yaegar [ Levels 10 - 30 ]
51) The Sea Caverns
Deep below the waters of the Aquilan Ocean, an ancient race of Drow created an
underwater village among some deep sea caverns. Abandoned for many decades, strange
creatures now haunt these watery ruins.
Author - Coyul [ Levels 10 - 40 ]
52) Island of the Dead
Hidden somewhere in the Aquilan Ocean, the Island of the Dead is ruled by a wicked
necromancer, who enjoys populating the isle with all forms of the undead.
Author - Mort [ Levels 30 - 50 ]
53) Aucan Village
The Aucan tribe dwells peacefully in primitive huts along the banks of the Ishtar
River, beyond the Market of Acacia. Their mystical land is a place of great beauty, as
well as danger.
Author - Goby [ Levels 15 - 30 ]
54) The Ice Caves
In the farthest reaches of the Ragnarok Mountains, beyond the Emerald Forest, ice
caverns inhabited by strange and savage snow beasts entice adventure seeking explorers.
Many powerful items and dazzling sights are said to be found here.
Author - Xero [ Levels 20 - 35 ]
55) Frozen Wastes of Ragnarok
The legends of this wasteland are many, and the stories tell of the great mage who came
from the south. He did many great deeds, then went off to battle the frost giant who lived
on the cliffsides. Many believe he is dead, since his sapphire breastplate returned to the
village several years ago. His other two treasures, the dagger he forged from ice, and the
ring he magically created from ice, are both still missing. There are some who say
Elverian will return ... someday.
Author - Ceivar [ Levels 20 - 35 ]
56) The Mirror Realm
The Mirror Realm, the realm of King Loranhir, who split his land in two with a powerful
spell, separating good and evil, Light and Dark, and cutting the land off from the outside
world. The Lords of the Light and the Dark now control this realm, and will allow you to
walk freely around the realm (though none can guarantee safe passage through the evil
lands, and none know what lies in the king's empty palace). You may search as you like for
the sword Taliesin and the Sunrise Shield, but you may not attempt to transport any
citizen from one side of our realm to another, nor may you try to help any citizen leave.
Author - Merriman [ Levels 25 - 50 ]
57) The City of Phoencia
Far to the southwest of the Port of Whitesands, south of the Aucan Village and through
the Plains of Dust, lies the great city of Phoencia. Relatively safe for all travellers,
Phoencia is home to many citizens who are ruled by a leader they call Caesar. It is
rumored that a great temple exists, south of the city, built to honor Mars, their God of
War.
Author - Onivel & Ares City [ Levels 10 - 35 ]
Temple [ Levels 20 - 40 ]
58) House of Shadows
A deserted house hidden within Shadow Grove, holds many shadows ... and secrets ...
some very dangerous. It is rumored that within the house, doorways to hidden worlds exist
for the brave explorer.
Author - Surreal [ Levels 15 - 50 ]
59) The Underworld
Hidden deep below Mount Olympus, beyond the Graecian Sea, the Lord of the Underworld
sits upon his shadowy throne. Those foolhardy enough to attempt to enter the Underworld
will encounter deadly lava traps, ghastly creatures, and terrifying sights never before
seen.
Author - Philistine [ Levels Hero ]
Author - Willian Browin (River Styx)
60) Tullfuhrzky Manor
Hidden on the path towards the halfling township of Shire, Tullfuhrzky Manor rests on a
small hillside surrounded by the Shady Woods. Little is known about the master of the
house, and visitors are generally discouraged.
Author - Cedrick [ Levels 4 - 14 ]
61) The Isle of Ryukyu
Off the Dragon Sea, the Isle of Ryukyu beckons those adventurers who seek the exotic.
It is said strange warriors with mysterious armor and weapons guard the isle for their
emperor. Traveling in groups is recommended as an evil Daimyo is attempting to take
control of Ryukyu from the Emperor and he will destroy any who get in his way.
Author - Nippon [ Levels 25 - 50 ]
62) Land of Nome
The icy land of Nome can be found far to the north of Port Whitesands, towards the
frozen Ragnarok Mountains. Many adventures can be found in the city of Nome.
Author - Mort & Siren [ Levels 15 - 30 ]
63) Kendermore
The peaceful village of Kendermore, found inside Mirkwood Forest, is home to the
mischievous race called the Kender. Guard your silver carefully if you wish to visit this
forest village as the Kender are very fond of pranks and pilfering visitors coins.
Author - Yaegar [ Levels 15 - 45 ]
64) The Abyss
Deep in the mountainous regions, explorers have discovered a deep, black abyss,
billowing an evil chill. Dare you face the secrets hidden inside?
Author - Abyss [ Levels 20 - 50 ]
65) Keep of Baragar
Baragar, a vile and crafty warlock, resides in a blackstone keep near the Old Marsh.
The warlock is not alone in his keep however, and you will find yourself pitted against
many heinous foes if you wish to venture into his domain.
Author - Yaegar [ Levels 20 - 35 ]
66) Blasted Lands
Stretching southward from the desert market of Acacia, an immense realm known as the
Blasted Lands beckons the brave adventurer. Once a beautiful, fertile valley, the ruler of
the land, Pharoah Ramases exchanged the souls of his people for eternal life. Rains of
fire and acid fell from the sky, burning fields and forests, destroying the lands, turning
them into barren, sandy wastes. The Blasted Lands are cursed by the Gods themselves, and
only the most powerful adventurer should attempt to learn its secrets.
Author - Selic [ Levels 30 - 50 ]
67) Kontaur
Southeast of the dark forest of Miden'nir lies the forests and lands of Kontaur. A
tribe of forest elves called the Misinkii are said to live in the area as well as a number
of evil pixies and moblins. Travellers are cautioned to avoid the Balrog war encampment,
and the haunted Carnifex and Kontaur Castles.
Author - Rast [ Levels 25 - 50 ]
68) The Underdark
Deep underground, the Drow have created an underground complex full of savage creatures
who patrol the cavernous corridors. Adventurers are cautioned to explore the dark passages
with care. A hidden mystic portal to Drow City is rumored to exist deep in the Underdark.
Author - Yaegar [ Levels 25 - 50 ]
69) Lord Vrolok's Estate
In the cliffs north of the Port of Whitesands, on a barren cliffside, stands the house
of Lord Vrolok. The denizens of his house are rumored to be creatures of the night, and
the Master himself is described by the locals as a vampire of incredible power. Is it fact
or fiction, and do you dare to find out?
Author - Tyv [ Levels 35 - 50 ]
70) Heliopolis
Heliopolis, the Kingdom of the Sun, is an old city standing in the middle of the Great
Golden Desert. Travellers from all over come to Heliopolis to experience their unique
culture. You might find something you like there. You might also find more than you
bargained for ...
Author - Tyv [ Levels 15 - 35 ]
71) Darathorn's Pit
Hidden deep in the alligator infested Bayou, Darathorn's cadre of thieves and smugglers
run an evil underground empire. This wretched hive of scum and villainy is feared by all
law abiding citizens of Whitesands. It has been said that no one has ever returned from
the pit alive.
Author - Helt [ Levels 30 - 50 ]
72) Ocean Keep
The city of Ocean Keep borders the Ocean of Storms, a sea whose waves are in perpetual
furor and whose skies are always dark. Ruled by the Lord and Lady Willem, the city is a
thriving seaport where justice and peace rule. However, tales of pirates under the
leadership of a man named Faragut have been running wild, and it seems there is a more to
the 'peace' in Ocean Keep than meets the eye.
Author - Meriel [ Levels 20 - 50 ]
73) Mithril Hall
Hidden deep in the Dwarf Forest, the keep of Mithril Hall was founded by Cattie-Brie,
the dark elf Drizzt Do'Urden, the barbarian Wulfgar and many others. It is said that the
battleragers of the keep maintain a never ending guard, ensuring that the followers of the
evil dragon Shimmergloom never arise from their lair in Garum's Gorge.
Author - Zaknafein [ Levels 35 - 50 ]
74) El Castillo de Juan
Magically hidden in the golden fields of corn northeast of the Port of Whitesands, El
Castillo de Juan looms impressively, towering over the
horizon.
Author - Jon [ Levels 20 - 50 ]
75) Citadel of Lost Dreams
The entrance to the Citadel of Lost Dreams is rumored to be found somewhere near Shadow
Grove. Visitors and travelers are rare, so little is known about the mysterious Citadel,
but whispers are spoken of strange magics at work, turning the citizens into sleepwalkers.
Author - Genjuro [ Levels 14 - 40 ]
76) The King's Highway
This winding roadway runs through an open area of fields where serfs and slaves work.
The highway separates the eight Barons' realms who run this land. There is a castle in the
center of the fields which has been vacant for many months. The old King died and the
eight barons now vie against each other for the power of the throne.
Author - Kaan [ Levels 20 - 50 ]
77) Landestine Estate
The Baroness Landestine took over the small but extremely wealth Barony she runs when
her husband passed on some years back. She was always a socialite, always very interested
in the politics of court and always very generous with her home and worldly possessions.
Her castle is a place of constant activity with endless balls night after night and day
after day.
Author - Kaan [ Levels 20 - 50 ]
78) The Warrior Keep of Baron Westlawn
This is one of eight main baronies that lie within the open plains area that the King's
Highway runs through. The main exports of Baron Westlawn include beer and horses. He is a
warrior baron to the core, his soldiers finely tuned and he himself a fine warrior who
could drink any man under the table.
Author - Kaan [ Levels 20 - 50 ]
79) The Villspah Barony
Villspah is a mage baron who is dedicated to the rightful rules of the realm. He has in
his possession (hidden in his castle) the crown to the realm. He holds this crown in
anticipation of the true Prince's return.
Author - Kaan [ Levels 20 - 50 ]
80) Baron Cailveh's Tower
Baron Cailveh's Tower is one of a group of Barons' land holdings that lie along the
King's Highway. This particular holding is held by a cleric baron whose main export is
corn, wheat and healing potions.
Author - Kaan [ Levels 20 - 50 ]
81) The Estate of Baron Darwin
Baron Darwin is a master thief who does business in shadier sides of town. His fortress
is full of intrigue and hidden secrets. A small roadway leads to his impressive abode,
full of all his well-paid henchmen.
Author - Keldar [ Levels 20 - 50 ]
82) Seaharp Bay
In the southeastern edges of the Aquilan Ocean, Seaharp Bay surrounds the small sea
town and wharf of Seaharp Cove. The majestic estates of the eight great barons lie just
north of the cove.
Author - Kaan [ Levels 15 - 40 ]
(originally called McGintey Cove)
83) The Nexus
The Nexus, an intersection of time and space through which you may see the worlds that
might have been, or might yet be. Entrance to the Nexus is a well hidden secret known to
very few.
Author - Skullfyre & Greyfeather [ Level 40 - 50 ]
84) Baron Gillespie's Estate
Rumors swirl of an evil taking over the lands of Baron Gillespie, where his two sons
duel for power of the estate. Little is known about what goes on within the locked and
secured lands.
Author - Kaan [ Levels 40 - 50 ]
85) Realm of the Undead
A realm of undead creatures haunt the path towards a section of the River Styx and an
underworld crypt. These creatures are ruled by the powerful being known only as
Apocalypse. Rumor has it that the entrance to the Realm of the Undead is locked somewhere
within the Nexus.
Author - Greyfeather [ Levels 45 - 50 ]
86) Revelation City
The City of Revelation lies shrouded by a veil of mist somewhere within the Old Marsh,
southwest of the Port of Whitesands. It is said to be on a different plane from normal
mortal existence. Rumors of a flaming Lake of
Fire beneath the heart of the city have not yet been put to rest.
Author - Demora [ Levels 20 - 40 ]
(watch 'help news' for information on availability)
87) Seth's Fortress
The dark fortress of Dread Lord Seth lies in the swampy regions far north of the Port
of Whitesands. Within the halls of his fortress wander unholy experiments in darkness,
watched over by his dark priesthood. Further within, the Chaos Maze, a swirling maze of
corporeal chaos where direction and logic have no meaning. Beyond lies the heart of the
fortress where Dread Lord Seth has gathered the vilest creatures to ever walk the lands of
the living. The few who penetrate this far into the fortress always return with silenced
tongues and despair in their hearts, if they return at all.
Author - Dominus [ Levels 40 - 50 ]
(watch 'help news' for information on availability)