Zones and Areas

 

The following area/zones are available:


Zones (complete list)
 
 1 Limbo  2 Realm of the Gods
 3 The Grasslands  4 New Ofcol
 5 Shire  6 High Tower of Sorcery
 7 Gnome Village  8 Wyvern's Tower
 9 Snowy Peaks  10 The Astral Plane
 11 Dwarven Catacombs  12 Dragon Tower
 13 The Keep of Mahn-Tor  14 Pixie Forest
 15 Chapel Catacombs  16 Miden'nir
 17*Abbey Graveyard  18 Adventurers Academy
 19*The Goblin Caves  20 Mines of Moria
 21 Juargan  22 The Painted Desert
 23 Drow City  24 Ruins of Thalos
 25 Old Thalos  26 Shady Woods
 27 Arachnos  28 Dwarven Kingdom
 29 Academy child care  30*Village of Frun
 31 Valley of the Elves  32 Old Marsh
 33 Holy Grove  34 Harpies' Lair
 35 Elemental Canyon  36 Welmar's Castle
 37*Faerie Ring  38*Isle of Graecia
 39 Port of Whitesands  40*Mirkwood Forest
 41*The Bayou  42*The Emerald Forest
 43 The Town of Solace  44*The Hedge Maze
 45 Aquilan Ocean  46 Crystalmir Lake
 47*Coven  48 Market of Acacia
 49*The Hidden City of Ershteep  50*Firetop Mountain
 51*Sea Caverns  52*Island of the Dead
 53*Aucan Village  54*The Ice Caves
 55*Frozen Wastes of Ragnarok  56*The Mirror Realm
 57*City of Phoencia  58*House of Shadows
 59#The Underworld  60 Tullfuhrzky Manor
 61*Isle of Ryukyu  62*Land of Nome
 63*Kendermore  64*The Abyss
 65*Keep of Baragar  66*Blasted Lands
 67*Kontaur  68*The Underdark
 69*Lord Vrolok's Estate  70*Heliopolis
 71*Darathorn's Pit  72*Ocean Keep
 73*Mithril Hall  74*El Castillo de Juan
 75*Citadel of Lost Dreams  76*The King's Highway
 77*Landestine Estate  78*Warrior Keep of Baron Westlawn
 79*The Villspah Barony  80*Baron Cailveh's Tower
 81*The Estate of Baron Darwin  82*Seaharp Bay
 83*The Nexus  84*Baron Gillespie's Estate
 85*Realm of the Undead  86*Revelation City
 87*Seth's Fortress


Low Zones

* Be sure to consider the higher level before you adventure in the area.

 Zone

Level

Zone#

 The Grasslands

 all

 zone 3

 Shire

 all

 zone 5

 Dwarven Kingdom

 all

 zone 28

 Port of Whitesands

 all

 zone 39

 The Painted Desert

 all

 zone 22

 The Adventurers Academy

 1 - 8

 zone 18

 Gnome Village

 2 - 8

 zone 7

 Dwarven Child Care

 2 - 8

 zone 29

 Tullfuhrzky Manor

 4 - 14

 zone 60

 Pixie Forest

 5 - 9

 zone 14

 Abbey Graveyard

 5 - 25

 zone 17

 Moria

 6 - 15

 zone 20

 Juargan

 6 - 25

 zone 21

 Goblin Caves

 6 - 35

 zone 19

 Shady Woods

 6 - 25

 zone 26

 Village of Frun

 7 - 20

 zone 30

 Great Eastern Desert

 8 - 25

 zone 22

 Valley of the Elves

 8 - 20

 zone 31

 Holy Grove

 8 - 20

 zone 33

 Arachnos

 8 - 20

 zone 27

 Mirkwood Forest

 8 - 25

 zone 40

 Ruins of Thalos

 8 - 25

 zone 24

 Market of Acacia

 8 - 40

 zone 48

 Miden'nir

 9 - 25

 zone 16

 Elemental Canyon

 9 - 35

 zone 35

Mid Zones

Zone Level Zone#
 Dwarven Catacombs  10 - 35  zone 11
 Drow City  10 - 25  zone 23
 Chapel Catacombs  10 - 25  zone 15
 Firetop Mountain  10 - 30  zone 50
 Old Thalos  10 - 35  zone 25
 Wyvern's Tower  10 - 35  zone 8
 Sea Caverns  10 - 40  zone 51
 New Ofcol  10 - 40  zone 4
 Aquilan Ocean  10 - 45  zone 45
 City of Phoencia  10 - 35  zone 57
 Heliopolis  15 - 35  zone 70
 High Tower of Sorcery  15 - 23  zone 6
 Land of Nome  15 - 30  zone 62
 Hidden City of Ershteep  15 - 30  zone 49
 Aucan Village  15 - 30  zone 53
 Snowy Peaks  15 - 35  zone 9
 Old Marsh  15 - 35  zone 32
 Crystalmir Lake  15 - 40  zone 46
 Seaharp Bay  15 - 40  zone 82
 Astral Plane  15 - 45  zone 10
 Kendermore  15 - 45  zone 63
 The Town of Solace  15 - 50  zone 43
 Faerie Ring  15 - 50  zone 37
 Harpies' Lair  20 - 35  zone 34
 The Ice Caves  20 - 35  zone 54
 Frozen Wastes of Ragnarok  20 - 35  zone 55
 Keep of Baragar  20 - 35  zone 65
 Temple of Mars  20 - 40  zone 57
 Revelation City  20 - 40  zone 86
High Zones
Zone Level Zone#
 The Keep of Mahn-Tor

 20 - 50

 zone 13

 Ocean Keep

 20 - 50

 zone 72

 Dragon Tower

 20 - 50

 zone 12

 House of Shadows

 20 - 50

 zone 58

 The Emerald Forest

 20 - 50

 zone 42

 The Abyss

 20 - 50

 zone 64

 The King's Highway

 20 - 50

 zone 76

 Coven

 25 - 45

 zone 47

 The Mirror Realm

 25 - 50

 zone 56

 The Isle of Ryukyu

 25 - 50

 zone 61

 Kontaur

 25 - 50

 zone 67

 The Underdark

 25 - 50

 zone 68

 Welmar's Castle

 25 - 50

 zone 36

 Landestine Estate

 25 - 50

 zone 77

 Warrior Keep of Westlawn

 25 - 50

 zone 78

 The Villspah Barony

 25 - 50

 zone 79

 Baron Cailveh's Tower

 25 - 50

 zone 80

 The Bayou

 28 - 50

 zone 41

 Island of the Dead

 30 - 50

 zone 52

 Blasted Lands

 30 - 50

 zone 66

 Darathorn's Pit

 30 - 50

 zone 71

 The Hedge Maze

 30 - 50

 zone 44

 The Estate of Baron Darwin

 30 - 50

 zone 81

 Isle of Graecia

 35 - 50

 zone 38

 Lord Vrolok's Estate

 35 - 50

 zone 69

 Mithril Hall

 35 - 50

 zone 73

 The Underworld

 40 - 50

 zone 59

 The Nexus

 40 - 50

 zone 83

 Baron Gillespie's Estate

 40 - 50

 zone 84

 Realm of the Undead

 45 - 50

 zone 85


1) Limbo

The formless, inky blackness of Limbo contains those unfortunate few who suffer from link-death. These linkdead float aimless here until reconnected back to the worlds of Whitesands.


2) Realm of the Gods

The private realm and personal rooms of the immortals and Gods of Whitesands.

Author - Vertigo & various [ Levels 51 - 60 ]


3) The Grasslands

The Grasslands are located northward from the small halfling town of Shire, eventually leading to the city of Ofcol, the snowy peaks of Ragnarok Mountain, the Valley of the Elves and Moria. The grasslands are largely unpopulated and can be travelled safely.

Author - Copper [ All levels ]


4) New Ofcol

Located far to the north of the Port of Whitesands, Ofcol is a bustling city ruled by Diana the Good. The priests of Ofcol have great reverence for the Golden Dragon and have created a temple to honor this great beast.

Author - Hatchet [ Level : 10 - 40 ]


5) Shire

Found to the northwest of the Port of Whitesands, Shire is a friendly town full of halflings and the occassional hobbit. The Thain keeps order in the town with the help of his shiriffs. Shire is relatively safe for all travellers.

Author - Unknown [ All levels ]


6) The High Tower of Sorcery

Far to the west, deep within the Shady Woods, lies the High Tower of Sorcery. The tower is a place where those interested in the arts of sorcery, and enchantment go for quiet study away from the noise and distractions of the city.

Author - Skylar [ Levels 15 - 23 ] ( Restricted to Below Level 24)


7) Gnome Village

A quaint little village of Gnomes is accessable through magical means from the Adventurers Academy. You may explore the village, visit the mines and take a swim in the small creek nearby.

Author - Vougon [ Levels 2 - 8 ]

Revised - Kendrick


8) Wyvern's Tower

An ancient tower full of dragons and their kin. Explore this tower with caution.

Author - Tyrst [ Levels 10 - 35 ]


9) Snowy Peaks

Far to the north, in the frozen caverns of the Ragnarok Mountains, a small Gnomish tower called 'Little Haven' exists. Discover its secrets but beware of storm giants.

Author - Mahatma [ Levels 15 - 35 ]


10) The Astral Plane

In a strange gateway between worlds, where mages travel with their astral spirits, strange creatures called the githyanki rule with a deadly hand. Be very cautious exploring these realms as the githyanki do not favor visitors.

Author - Andi [ Levels 15 - 45 ]


11) Dwarven Catacombs

The Dwarven Catacombs located below the Dwarven Kingdom were once a series of mines laced with valuable minerals and gems. After years of mining, the catacombs have become emptied of their treasures and abandoned. It is now rumored that a cult of templars have claimed these tunnels and have established a stronghold deep beneath the earth.

Author - Raff [ Levels 8 - 35 ]


12) Dragon Tower

A towering structure located near the Shadow Grove, the Dragon Tower is ruled by the powerful draconians, a breed of half-dragon humanoids. Their deadly queen, Tiamat, does not welcome visitors.

Author - Wench [ Levels 15 - 50 ]


13) The Keep of Mahn-Tor

Hidden deep in the forests lies the icy keep of Mahn-Tor, powerful leader of the minotaurs. His keep lies near an ogre infested swamp and mysterious mists. Use extreme caution in this area, for you will see unusual happenings and the creatures who patrol these lands are not at all friendly.

Author - Chris [ Levels 15 - 50 ]


14) Pixie Forest

To the east of Shire, just outside the Thain's office window, the pixie forest is a welcome sight for the weary traveller. Beautiful woods and green meadows are home to the elusive, magical pixies.

Author - Caine [ Levels 5 - 9 ]


15) Chapel Catacombs

Beneath the graveyard, near Whitesands Abbey lies an ancient crypt. Evil is said to run rampant in this horrid place, while attempts to rid the catacombs of evil have failed. Rumors of a powerful undead creature, deep in the catacombs, have been circulating of late.

Author - Copper [ Levels 10 - 25 ]


16) Miden'nir

The Miden'nir is a dark, stunted forest populated by a tribe of goblins. Deep in the forest is a large cave rumored to house the evil dragon Smaug, worshipped by the goblins. In the western part of the forest, lies an inn where a bard plays regularily to the entertainment of the inn's patrons. Some trails near the inn have recently become dangerous due to a group of marauders who call themselves the Dark Horsemen.

Author - Copper [ Levels 8 - 35 ]


17) Abbey Graveyard

North of Whitesands Abbey lies the old graveyard where many citizens of Whitesands and its environs have found their final resting place. Some residents find it a pleasant place to while away an afternoon wandering among the quaint old memorials and communing with those that have gone before them; but superstitious folk steer clear of it at night. The adjoining hillside, a burial ground for the early inhabitants of the port and before them for barrow folk that long ago held sway over this part of the coastline, was methodically sealed off from the graveyard and the city below when the Abbey was built, but rumors presist of nighttime revels celebrated by the unquiet spirits of an earlier and darker age. Still older stories hint that the hillside is riddled with underground tombs of the time of the barrow-kings and at the fabulous wealth, or grisly death, that waits the intrepid adventurer who shall find and brave the depths.

Author - Anon [ Levels 5 - 25 ]

Rewritten by - Covellia


18) The Adventurers Academy

The Adventurers Academy, the finest training school in all of Whitesands, teaches the young and inexperienced adventurer how to survive the harsh world. You may train your skills, practice your spells and purchase some beginning equipment for your travels. Be sure to examine the fine artwork on display in the academy hallways.

Author - Maynard [ Levels 1 - 8 ]

Revised and expanded - Daphne


19) Goblin Caves

Ancient caverns, long abandoned by a dwarven clan, have become home to a tribe of goblins. The goblins worship the dragon Smaug, who dwells deep inside a lava filled chasm. Adventurers are cautioned to tread the brimstone passage carefully, as one misstep will lead to a quick and fiery doom. The goblin caves are located inside the great forest of Miden'nir.

Author - Shillan [ Levels 6 - 35 ]


20) Moria

The mountain range of Moria lies to the far northwest of Port Whitesands. Its twisting tunnels and caverns house many vile creatures who haven't seen the light of day since birth.

Author - Alfa [ Levels 5 - 15 ]


21) Juargan

The kingdom of Juargan lies hidden in the forests near Moria, it was once a powerful dwarven realm, but one day it sealed its gates and refused to communicate with any of the other cities. The reason for this is still unknown, but many have found hidden entrances into their vast underground complex.

Author - Anon [ Levels 5 - 25 ]


22) The Painted Desert

The Painted Desert lies far south of the Port of Whitesands, through the scenic Red Rock Canyons. It is a dry, hot, sandy dune inhabitated only by desert wildlife. The Golden Desert, a barren wasteland of dust and golden sands lies to the east of the Painted Desert.

Author - Vertigo [ All levels ]

Author - Anon (original Eastern Desert) [ Levels 10 - 25 ]


23) Drow City

The Drow are a race of dark elves who split off from their forest-inhabiting cousins many millennia ago. Their society is based around a complex series of relationships between families and clans. Their desire for power make them kill one another almost as frequently as they slaughter the helpless victims that foolishly enter their underground community.

Author - Anon [ Levels 10 - 25 ]


24) Ruins of Thalos

Thalos was once a powerful city-state, wealthy and prosperous. It has been deserted for centuries and is rumored to have been cursed by an ancient demonic sorcerer. The ruins are now full of wild, vicious beasts, driven insane with blood lust for those foolish enough to enter.

Author - Anon [ Levels 8 - 25 ]


25) Old Thalos

Those who travel back in time may come upon the glorious beginnings of Thalos, when it was powerful and prosperous. Protected by Gordon the Brave, the sights and wonders of this city are a sad reminder of what has been lost.

Author - Kahn [ Levels 10 - 35 ]


26) Shady Woods

The Shady Woods lie just to the west of the Port of Whitesands. The woods are well travelled and relatively safe for adventurers. Farther to the west, the woods darken, and wild wolves are on the prowl. The cover is so dense in these parts of the woods, light does not reach the forest floor even at high noon. Many hidden paths here lead to other places in Whitesands.

Author - Diku [ Levels 6 - 30 ]


27) Arachnos

The lair of Arachnos, the Empress of spiders, is known to be somewhere in the darker reaches of the Shady Woods. Within her domain, spiders of all sorts cavort about on giant webs. Stories tell of a dragon living deep within the area, answering to the name of Yevaud.

Author - Mahatma [ Levels 5 - 20 ]


28) Dwarven Kingdom

Located far to the west of Port Whitesands, lies the Dwarven Kingdom. Here dwarves have build a village into the hills and even a small castle in the mountains. All levels of adventurer may enter, but consider your actions carefully before attacking anything.

Author - Anon [ All levels ]


29) Academy Child Care

This is where the citizens of Port Whitesands come to drop off their young offspring when they go off to work in the mines, forests or shipyards. Originally only for dwarven children, services have been expanded in recent months to include all races of children who populate the seaport.

Author - Sandman [ Levels 2 - 8 ]

Revised - Daphne


30) Dwarven Village of Frun

The Dwarven Village of Frun is a small friendly village nestled in the mountains near a small dwarven mine. It is inhabited by a small community of forest dwarves.

Author - Xero [ Levels 8 - 20 ]


31) Valley of the Elves

The Valley of the Elves lies far to the north of Port Whitesands, beyond the village of Shire and the Grasslands. The tribal elves of the valley are wild and uncivilized, ignoring the cities and trappings of civilization.

Author - Hatchet [ Levels 8 - 20 ]


32) Old Marsh

The old marsh lies far to the southwest of Port Whitesands. Connected to the Shady Woods, heavy rain and lack of sun have created a murky bog. The marsh is populated by trolls and other creatures who enjoy the muddy marsh and lack of sunlight.

Author - Generic [ Levels 15 - 35 ]


33) Holy Grove

The Holy Grove is a small, peaceful grove of trees loved by the citizens of Whitesands for its beautiful, quiet and relaxing atmosphere. It can be found east of Mirkwood Forest. There are rumors of a hidden mansion accessable through the grove.

Author - Alfa [ Levels 8 - 20 ]


34) Harpies' Lair

Among the high, white clouds above the Shady Woods, deadly harpies soar, waiting to charm and devour their next victim. Adventurers are advised to travel in groups to defend themselves against the vicious flocks of harpies.

Author - Dylan [ Levels 20 - 30 ]


35) Elemental Canyon

The immense elemental canyon lies on the southern border of the dark dwarven forest. Strange elemental imps and creatures prance and prowl the canyon floor. Strange forces control the elements here and it is wise to guard your silver carefully.

Author - Raff [ Levels 8 - 35 ]


36) Welmar's Castle

The castle of the good King Welmar was built many years ago in the green forests north of the desert market of Acacia. King Welmar, once a great and mighty hero, retired to lead a quiet life in his beautiful castle.

Author - Anon [ Levels 25 - 50 ]


37) Faerie Ring

Hidden deep in the Shady Woods, the magical faerie ring is an entrance to a small town of faeries. Further through the thicket, you may come across the Garden of Arcane Delights and the rainbow bridge to the fabled city of Asgard.

Author - Lok & Weland [ Levels 15 - 50 ]

Author - Daphne (Asgard expansion)


38) Isle of Graecia

The Isle of Graecia, located far east of Port Whitesands, hidden deep on the dark blue oceans, is rumored to house Mount Olympus. Stories circulate that mighty Gods dwell on the peaks of Mount Olympus. Travel here should be made by only the brave and strong of heart.

Author - Anon [ Levels 35 - 50 ]

Revised and expanded - Surreal


39) Port of Whitesands

The Port of Whitesands, the heart of the realms, is home to many adventurers and travellers. Armor, weapon and magic shops can be found here. The fabled Mermaid Tavern, the finest drinkery in the lands rests just eastward of the famed Port Square. The port is safe for all levels.

Author - Surreal [ All levels ]

Based on ideas/concepts of Mercy, creator of the City of Sundhaven.

Special thanks to Patrick and C.A.W.


40) Mirkwood Forest

Mirkwood Forest lies northward of the Port of Whitesands. Paths lead to Firetop Mountain, the Holy Grove, Grassland Plains and quite a number of other forests and lands accessable by the careful explorer. The Silverado River flows through the land, emptying out into the Aquilan Ocean.

Author - Yaegar [ Levels 8 - 25 ]

Revised - Surreal


41) The Bayou

South of the Port of Whitesands, hidden by thick brambles and woods, the murky bayou is full of strange and wonderous reagents and herbs. Whispers of a strange cult and a deadly pirate stronghold are widespread.

Author - Surreal [ Levels 28 - 45 ]


42) The Emerald Forest

Emerald Forest is an area where enchanted woods imbued with magic and power grow and prosper. The woods are populated with a variety of mythical forest creatures like dryads, pixies, brownies, and nymphs. Because of the region's strong protective magic and maze-like paths, the forest is a natural barrier separating the icy Ragnarok Mountain to the north and the grassland plains to the south.

Author - Fear [ Levels 20 - 50 ]


43) The Town of Solace

The town of Solace lies to the northwest of Port Whitesands, attainable through a path in the Shady Woods. The town is safe for travellers and is well-defended by armed guards.

Author - Strahd [ Levels 15 - 50 ]


44) The Hedge Maze

The ancient mage Tarot magically constructed a hedge maze to confound and dissuade travelers from disturbing his studies in the arcane arts. Even the most seasoned adventurers have lost their way in the maze. It is rumored that those few who are actually able to find their way to Tarot are rewarded with new spells of power and certain mystic artifacts.

Author - Vertigo [ Levels 30 - 50 ]


45) Aquilan Ocean

The Aquilan Ocean, found east of the Port of Whitesands contains many exotic isles and wonderous lands. Strange sea beasts are said to lurk beneath the deep waters, so caution is advised traveling from the safety of Oyster Bay and the port.

Author - Surreal [ Levels 10 - 50 ]


46) Crystalmir Lake

Crystalmir Lake is found outside the beautiful town of Solace, far to the northwest of Port Whitesands. Travelers in the Shady Woods have but to climb a rocky outcropping and discover the wonders of the wilderness surrounding the lake.

Author - Strahd [ Levels 15 - 40 ]


47) Coven

The peaceful logging village of Dunkeldorf has been raided by an evil coven of witches. The lumber operation has ground to a halt as the villagers fear for their lives.

Author - Lok [ Levels 25 - 45 ]


48) Market of Acacia

Beyond the scenic beauty of the Painted Desert, the desert market of Acacia glitters like a bright jewel among the vast, empty wastelands.

Author - Anon [ Levels 8 - 40 ]


49) The Hidden City of Ershteep

Once a prosperous city, Ershteep was savagely conquered and destroyed by a strange race of beasts. Travelers are cautioned, as the remains of the city are fraught with dangers.

Author - Anon [ Levels 15 - 30 ]


50) Firetop Mountain

An orcish stronghold hidden deep within Mirkwood Forest, Firetop Mountain is home to an ancient warlock. The warlock is very fond of visitors, immediately enslaving and putting them to work in the caverns. The orcish hordes and deadly creatures at his command, guard the mountain caverns well.

Author - Yaegar [ Levels 10 - 30 ]


51) The Sea Caverns

Deep below the waters of the Aquilan Ocean, an ancient race of Drow created an underwater village among some deep sea caverns. Abandoned for many decades, strange creatures now haunt these watery ruins.

Author - Coyul [ Levels 10 - 40 ]


52) Island of the Dead

Hidden somewhere in the Aquilan Ocean, the Island of the Dead is ruled by a wicked necromancer, who enjoys populating the isle with all forms of the undead.

Author - Mort [ Levels 30 - 50 ]


53) Aucan Village

The Aucan tribe dwells peacefully in primitive huts along the banks of the Ishtar River, beyond the Market of Acacia. Their mystical land is a place of great beauty, as well as danger.

Author - Goby [ Levels 15 - 30 ]


54) The Ice Caves

In the farthest reaches of the Ragnarok Mountains, beyond the Emerald Forest, ice caverns inhabited by strange and savage snow beasts entice adventure seeking explorers. Many powerful items and dazzling sights are said to be found here.

Author - Xero [ Levels 20 - 35 ]


55) Frozen Wastes of Ragnarok

The legends of this wasteland are many, and the stories tell of the great mage who came from the south. He did many great deeds, then went off to battle the frost giant who lived on the cliffsides. Many believe he is dead, since his sapphire breastplate returned to the village several years ago. His other two treasures, the dagger he forged from ice, and the ring he magically created from ice, are both still missing. There are some who say Elverian will return ... someday.

Author - Ceivar [ Levels 20 - 35 ]


56) The Mirror Realm

The Mirror Realm, the realm of King Loranhir, who split his land in two with a powerful spell, separating good and evil, Light and Dark, and cutting the land off from the outside world. The Lords of the Light and the Dark now control this realm, and will allow you to walk freely around the realm (though none can guarantee safe passage through the evil lands, and none know what lies in the king's empty palace). You may search as you like for the sword Taliesin and the Sunrise Shield, but you may not attempt to transport any citizen from one side of our realm to another, nor may you try to help any citizen leave.

Author - Merriman [ Levels 25 - 50 ]


57) The City of Phoencia

Far to the southwest of the Port of Whitesands, south of the Aucan Village and through the Plains of Dust, lies the great city of Phoencia. Relatively safe for all travellers, Phoencia is home to many citizens who are ruled by a leader they call Caesar. It is rumored that a great temple exists, south of the city, built to honor Mars, their God of War.

Author - Onivel & Ares City [ Levels 10 - 35 ]

Temple [ Levels 20 - 40 ]


58) House of Shadows

A deserted house hidden within Shadow Grove, holds many shadows ... and secrets ... some very dangerous. It is rumored that within the house, doorways to hidden worlds exist for the brave explorer.

Author - Surreal [ Levels 15 - 50 ]


59) The Underworld

Hidden deep below Mount Olympus, beyond the Graecian Sea, the Lord of the Underworld sits upon his shadowy throne. Those foolhardy enough to attempt to enter the Underworld will encounter deadly lava traps, ghastly creatures, and terrifying sights never before seen.

Author - Philistine [ Levels Hero ]

Author - Willian Browin (River Styx)


60) Tullfuhrzky Manor

Hidden on the path towards the halfling township of Shire, Tullfuhrzky Manor rests on a small hillside surrounded by the Shady Woods. Little is known about the master of the house, and visitors are generally discouraged.

Author - Cedrick [ Levels 4 - 14 ]


61) The Isle of Ryukyu

Off the Dragon Sea, the Isle of Ryukyu beckons those adventurers who seek the exotic. It is said strange warriors with mysterious armor and weapons guard the isle for their emperor. Traveling in groups is recommended as an evil Daimyo is attempting to take control of Ryukyu from the Emperor and he will destroy any who get in his way.

Author - Nippon [ Levels 25 - 50 ]


62) Land of Nome

The icy land of Nome can be found far to the north of Port Whitesands, towards the frozen Ragnarok Mountains. Many adventures can be found in the city of Nome.

Author - Mort & Siren [ Levels 15 - 30 ]


63) Kendermore

The peaceful village of Kendermore, found inside Mirkwood Forest, is home to the mischievous race called the Kender. Guard your silver carefully if you wish to visit this forest village as the Kender are very fond of pranks and pilfering visitors coins.

Author - Yaegar [ Levels 15 - 45 ]


64) The Abyss

Deep in the mountainous regions, explorers have discovered a deep, black abyss, billowing an evil chill. Dare you face the secrets hidden inside?

Author - Abyss [ Levels 20 - 50 ]


65) Keep of Baragar

Baragar, a vile and crafty warlock, resides in a blackstone keep near the Old Marsh. The warlock is not alone in his keep however, and you will find yourself pitted against many heinous foes if you wish to venture into his domain.

Author - Yaegar [ Levels 20 - 35 ]


66) Blasted Lands

Stretching southward from the desert market of Acacia, an immense realm known as the Blasted Lands beckons the brave adventurer. Once a beautiful, fertile valley, the ruler of the land, Pharoah Ramases exchanged the souls of his people for eternal life. Rains of fire and acid fell from the sky, burning fields and forests, destroying the lands, turning them into barren, sandy wastes. The Blasted Lands are cursed by the Gods themselves, and only the most powerful adventurer should attempt to learn its secrets.

Author - Selic [ Levels 30 - 50 ]


67) Kontaur

Southeast of the dark forest of Miden'nir lies the forests and lands of Kontaur. A tribe of forest elves called the Misinkii are said to live in the area as well as a number of evil pixies and moblins. Travellers are cautioned to avoid the Balrog war encampment, and the haunted Carnifex and Kontaur Castles.

Author - Rast [ Levels 25 - 50 ]


68) The Underdark

Deep underground, the Drow have created an underground complex full of savage creatures who patrol the cavernous corridors. Adventurers are cautioned to explore the dark passages with care. A hidden mystic portal to Drow City is rumored to exist deep in the Underdark.

Author - Yaegar [ Levels 25 - 50 ]


69) Lord Vrolok's Estate

In the cliffs north of the Port of Whitesands, on a barren cliffside, stands the house of Lord Vrolok. The denizens of his house are rumored to be creatures of the night, and the Master himself is described by the locals as a vampire of incredible power. Is it fact or fiction, and do you dare to find out?

Author - Tyv [ Levels 35 - 50 ]


70) Heliopolis

Heliopolis, the Kingdom of the Sun, is an old city standing in the middle of the Great Golden Desert. Travellers from all over come to Heliopolis to experience their unique culture. You might find something you like there. You might also find more than you bargained for ...

Author - Tyv [ Levels 15 - 35 ]


71) Darathorn's Pit

Hidden deep in the alligator infested Bayou, Darathorn's cadre of thieves and smugglers run an evil underground empire. This wretched hive of scum and villainy is feared by all law abiding citizens of Whitesands. It has been said that no one has ever returned from the pit alive.

Author - Helt [ Levels 30 - 50 ]


72) Ocean Keep

The city of Ocean Keep borders the Ocean of Storms, a sea whose waves are in perpetual furor and whose skies are always dark. Ruled by the Lord and Lady Willem, the city is a thriving seaport where justice and peace rule. However, tales of pirates under the leadership of a man named Faragut have been running wild, and it seems there is a more to the 'peace' in Ocean Keep than meets the eye.

Author - Meriel [ Levels 20 - 50 ]


73) Mithril Hall

Hidden deep in the Dwarf Forest, the keep of Mithril Hall was founded by Cattie-Brie, the dark elf Drizzt Do'Urden, the barbarian Wulfgar and many others. It is said that the battleragers of the keep maintain a never ending guard, ensuring that the followers of the evil dragon Shimmergloom never arise from their lair in Garum's Gorge.

Author - Zaknafein [ Levels 35 - 50 ]


74) El Castillo de Juan

Magically hidden in the golden fields of corn northeast of the Port of Whitesands, El Castillo de Juan looms impressively, towering over the
horizon.

Author - Jon [ Levels 20 - 50 ]


75) Citadel of Lost Dreams

The entrance to the Citadel of Lost Dreams is rumored to be found somewhere near Shadow Grove. Visitors and travelers are rare, so little is known about the mysterious Citadel, but whispers are spoken of strange magics at work, turning the citizens into sleepwalkers.

Author - Genjuro [ Levels 14 - 40 ]


76) The King's Highway

This winding roadway runs through an open area of fields where serfs and slaves work. The highway separates the eight Barons' realms who run this land. There is a castle in the center of the fields which has been vacant for many months. The old King died and the eight barons now vie against each other for the power of the throne.

Author - Kaan [ Levels 20 - 50 ]


77) Landestine Estate

The Baroness Landestine took over the small but extremely wealth Barony she runs when her husband passed on some years back. She was always a socialite, always very interested in the politics of court and always very generous with her home and worldly possessions. Her castle is a place of constant activity with endless balls night after night and day after day.

Author - Kaan [ Levels 20 - 50 ]


78) The Warrior Keep of Baron Westlawn

This is one of eight main baronies that lie within the open plains area that the King's Highway runs through. The main exports of Baron Westlawn include beer and horses. He is a warrior baron to the core, his soldiers finely tuned and he himself a fine warrior who could drink any man under the table.

Author - Kaan [ Levels 20 - 50 ]


79) The Villspah Barony

Villspah is a mage baron who is dedicated to the rightful rules of the realm. He has in his possession (hidden in his castle) the crown to the realm. He holds this crown in anticipation of the true Prince's return.

Author - Kaan [ Levels 20 - 50 ]


80) Baron Cailveh's Tower

Baron Cailveh's Tower is one of a group of Barons' land holdings that lie along the King's Highway. This particular holding is held by a cleric baron whose main export is corn, wheat and healing potions.

Author - Kaan [ Levels 20 - 50 ]


81) The Estate of Baron Darwin

Baron Darwin is a master thief who does business in shadier sides of town. His fortress is full of intrigue and hidden secrets. A small roadway leads to his impressive abode, full of all his well-paid henchmen.

Author - Keldar [ Levels 20 - 50 ]


82) Seaharp Bay

In the southeastern edges of the Aquilan Ocean, Seaharp Bay surrounds the small sea town and wharf of Seaharp Cove. The majestic estates of the eight great barons lie just north of the cove.

Author - Kaan [ Levels 15 - 40 ]
(originally called McGintey Cove)


83) The Nexus

The Nexus, an intersection of time and space through which you may see the worlds that might have been, or might yet be. Entrance to the Nexus is a well hidden secret known to very few.

Author - Skullfyre & Greyfeather [ Level 40 - 50 ]


84) Baron Gillespie's Estate

Rumors swirl of an evil taking over the lands of Baron Gillespie, where his two sons duel for power of the estate. Little is known about what goes on within the locked and secured lands.

Author - Kaan [ Levels 40 - 50 ]


85) Realm of the Undead

A realm of undead creatures haunt the path towards a section of the River Styx and an underworld crypt. These creatures are ruled by the powerful being known only as Apocalypse. Rumor has it that the entrance to the Realm of the Undead is locked somewhere within the Nexus.

Author - Greyfeather [ Levels 45 - 50 ]


86) Revelation City

The City of Revelation lies shrouded by a veil of mist somewhere within the Old Marsh, southwest of the Port of Whitesands. It is said to be on a different plane from normal mortal existence. Rumors of a flaming Lake of
Fire beneath the heart of the city have not yet been put to rest.

Author - Demora [ Levels 20 - 40 ]
(watch 'help news' for information on availability)


87) Seth's Fortress

The dark fortress of Dread Lord Seth lies in the swampy regions far north of the Port of Whitesands. Within the halls of his fortress wander unholy experiments in darkness, watched over by his dark priesthood. Further within, the Chaos Maze, a swirling maze of corporeal chaos where direction and logic have no meaning. Beyond lies the heart of the fortress where Dread Lord Seth has gathered the vilest creatures to ever walk the lands of the living. The few who penetrate this far into the fortress always return with silenced tongues and despair in their hearts, if they return at all.

Author - Dominus [ Levels 40 - 50 ]
(watch 'help news' for information on availability)